Kingdom Hearts Unchained X Review
This game has had a mixed reaction from fans. Some people want to lynch the top executives at Square, while others want to thank them for a daily dose of Kingdom Hearts Crack. Regardless of whether or not you are a serious fan or a poor newcomer who is utterly confused nothing I say will change your opinion of this game, so let me just go over what this game is rather than rant on what it is not. With that said, this is going to be more of an overview than anything due to the fact that the game has many aspects that range in complexity and not to mention an ongoing story that only raises more questions for long time fans.
From the Menu UI to movement, touch plays a huge role in the game experience. The combat system is a mix of taps, swipes, and haphazard finger circling. Although the controls sound mundane I personally never felt annoyed or pestered to maneuver around the game.
Just like with Clash of Clans, Candy Crush, Temple Run, and Subway Surfer, you do not have to purchase anything to enjoy the game; however, just like the other games if you don’t feel like waiting to progress you can throw monetary stipends or your entire life savings to Tetsuya Nomura. Jewels are the premium currency of the game and can be made slowly by just playing and exploring various aspects of the game.
Quest are pretty straight forward, kill this enemy, protect this Disney npc, or kill this boss. The story doesn’t start to progress until after you complete quest 50. The other game modes range in demand, but generally the same thing rewarding you nicely for a little more challenge.
Medals, key-blades, and equipment so the combat system on the surface is pretty straight forward, but like any game from Japan, there is a lot happening under the hood. The combat system is actually based on the Rock Paper Scissors/ Fire Emblem / Pokemon model of three elements that all neutralize one another. Heartless, medals, and key-blades are associated with one of the three elements and you want to plan accordingly for each quest. Medals can be leveled up or evolved with other medals with the same elements. Key-blades are leveled up with the items that are scattered around each “world space”. Like I previously said this all can be done for free it will just take time.
Binge playing this Game is not possible, embarking on quests takes AP and you only have so much. You generate one AP every three minutes, but the average quest won’t take you that long. So unless you spend jewels to restore your Ap Gauge you will be forced to take a temporary break. Even if you opt to spend jewels …. The story is not complete.
Multiplayer is NOT what you think, you will not be able to roam free with your friends. The multiplayer experiences is like having a watered down party member. Now on the other hand being a part of a party makes the idle game space feel a little more welcoming. Not to mention your ranking is likely to increase with the help of your party members.
In conclusion, Square Enix has released a solid mobile experience that has captured the attention of hundreds of thousands. If you haven’t checked it out by now and you have a few minutes give it a try and tell us what you think. While the experience may seem bare bones to some, current diehard fans and newcomers who are willing to indulge will have something to play until Kingdom Hearts 2.8…. The next filler till the long awaited Kingdom Hearts 3.
I hope you have enjoyed my take and initial impressions on Kingdom Hearts Unchained X. My name is Hameed Abdul and I want to give a special thanks to Sebastian; he is absolutely killing it between school, work, this website, and his ongoing projects – which are really bad ass by the way, you should check them out! I am only an aspiring programmer and designer, he on the other hand is a natural.